This selector allows you to create different palettes, which you can think of like painting palettes in which you arrange the various ‘colors’ - or, in this case, ’tiles’.This row of icons are your basic tile manipulation, painting and erasing tools.This window is now one of your best friends whenever you work on a tilemap game in Unity. In the editor, click Window -> Tile Palette to open the 2D Tile Palette window. Now, if only Unity offered this feature… Say Hello to My Little Tile Palette To remedy this, you’ll need 2D tile tools to build out interesting levels and game mechanics. The hero currently wanders the seemingly infinite camera background color #00000 darkness of the game, lost in eternity. In the Game window, use your WASD or Arrow keys to move the hero. Open the Game scene from the Scenes folder.Ĭlick the Play button in the editor to start the game. These are courtesy of the roguelike caves and dungeons pack. Sprites: 2D sprites to create your tile palettes with.Also included in this folder are custom Unity Tilemap scripts from the Unity 2D Extras Github repository that you’ll use later on. Scripts: A few basic scripts to handle player movement, trap collision logic and game win/lose scenarios.Scenes: Where you’ll open and save the scenes you work on.Prefabs: Some pre-baked prefabs you’ll use later in the tutorial game.Palettes: You’ll store your own custom tile palettes in this folder.Cinemachine/Gizmos: Unity Cinemachine is included simply for the purpose of giving you an easy-to-use camera that follows the player as he walks.Here is what you’ll be working with in the project:
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zip file to a convenient location.įire up the Unity editor and load the Rayzor-starter project from the extracted project materials package. You may already be familiar with two well-known games that use a tilemapping system: Starbound and Terraria.ĭownload the project materials for this tutorial using the “Download Materials” link located at the top and bottom of this tutorial. Games usually use a top-down or side view perspective, but tile-based games offer 2.5D as an option, too. But they also come in other shapes such as rectangles, parallelograms or hexagons. Tiles are typically square, as you’ll see in this tutorial. If you want to brush up on spritesheets, here is a Unity tutorial that covers spritesheets. The collection of tiles available in the game are known as a tileset, and each tile will usually be a sprite that is a part of a spritesheet. Sometimes, the distinction between each tile can be obvious but it might also be seamless and unrecognizable to players. Lastly, make sure you are using Unity 2017.3 or later.Ī 2D tilemap-based video game is any game in which the levels or play areas consist of many small tile-based shapes that collectively form a grid of tiles. Should you deem yourself unable to meet this requirement, Introduction to Unity should provide you with the requirements to continue along with this tutorial.
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Note: This tutorial assumes you have a decent knowledge of how to work in the Unity editor.
Don’t be frightened though you’ll see how easy these tools are to grasp once you get started.
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How to customize prefab tiles with your own code and logic.How to use the tile editor tools to craft your levels.How to add sprites to your project, convert them to tiles and then add them to your tile palette.How to enable tilemaps in Unity and set up your grid.In this tutorial, you’ll use a simple 2D tile-based game to learn:
The new system is free, built directly into the Unity editor and provides a plethora of features that we’ll cover in this tutorial. And that’s just the programming bit – what about a tilemap editor!? Without this system, you could spend days, possibly even weeks, programming your own tilemap system or customizing someone else’s to work for you. The introduction of Unity’s 2D Tilemap System creates a great opportunity for aspiring indie developers and game studios around the world to save time prototyping and building out quality 2D games.